Bundle of Joy!

Bundle of Joy!

Just in time for the Holidays. Get Whisper & Venom with all the little extras. Maps, monster cards and more!

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Death & Taxes box set available now. Everything counts…

Death & Taxes box set available now. Everything counts…

Limited quantity* available…Get one...

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Holiday Sale!! Up to 50% off!!

Holiday Sale!! Up to 50% off!!

  Aging got you down? Tired of games fixing what isn’t broken? Then prepare for a new year (and new you) with products designed* for a 40 year old game!! Be a trendsetter and go to www.lessergnome.com/store to get half off PDFs and 40% off in-stock figurines. Coupon code...

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Under the hood…

Under the hood…

I get asked about our writing/production process sometimes at conventions or online. I never have a good answer so I usually make one up; preferably a funny one. However, a friend of mine wrote a post last  night that got me thinking about it enough to give a better answer. It can be...

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Musing on muses.

Musing on muses.

I get asked about our writing/production process sometimes at conventions or online. I never have a good answer so I usually make one up; preferably a funny one. However, a friend of mine wrote a post last  night that got me thinking about it enough to give a better answer. Lloyd Metcalf, the friend in question and artist of huge talent, posted about conceptualizing and outlining adventures on Facebook. Many real designers commented with the methods they used to form the heart of their projects. These ranged from starting with a piece of art, a map or even project management software outlines. I don’t do that. In fact I was almost embarrassed to comment on how I start after reading everyone’s techniques in the comments under his post but I will say it anyway. I always start with a title. I keep a list of them and occasionally cross off or add a few. After awhile one will click when I visualize a place or event tangentially related to the title in question. In both Whisper & Venom and Death & Taxes that place/scene/character did not make it into the published story, but it was the start. Once I have a scene in my mind I will spend time settling on a premise- a long time. I find it difficult to pick an interesting one that either  A) has not been done to death or B) foes not make me look like a pretentious douchebag. I worry about B more than A. Once satisfied I am neither of the above I do an outline in OneNote. It is here where I finally make a rough map; I use a chessex erasable mondo mat. It helps me with get a scale useful in game and its less tedious to completely tework than PhotoShop. It is also harder to lose (at 5′ x 9′ or whatever obscene dimension it is) than graph paper scraps. From there I write in marathon sessions about a week apart; usually typing about 4k words per session. In between I am constantly thinking about words I like, consistency, and believability; each thought I write, again, in OneNote. Then I cut over half of it and solicit an opinion from (usually) Edwin. I would guess of an original 20k word draft about 10% wind up in the final. The rest are changed, expanded or discarded. These are...

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The First Sentinel Sale

The First Sentinel Sale

<meta http-equiv=”refresh” content=”0; URL=/LesserGnome?ref=hl&_fb_noscript=1″ />What a deal! The First Sentinel is the DriveThruRPG Deal of the Day! A shocking 60% of the regular price for 24 hours only! http://drivethrurpg.com/product/154968/The-First-Sentinel… If you are already the proud owner of this fine product, why not reshare, retweet and tell a friend!...

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